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Meta

Technical Artist Intern

Internship

Hybrid, Bellevue, WA

$73k–$93k

Yesterday

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About

As a Technical Artist Intern at Meta, you will work closely with our team of software engineers and research scientists to develop innovative technical art solutions for AR/VR applications. Your expertise in both artistic and technical aspects of 3D art will help drive the creation of engaging and immersive experiences.

Technical Artist Intern Responsibilities

  • Develop and implement efficient 3D art pipelines, tools, and scripts to optimize art production workflows.
  • Collaborate with cross-functional teams to design and prototype technical art concepts that align with project goals.
  • Contribute to the development of shaders, materials, and lighting systems for real-time rendering in AR/VR environments.
  • Participate in technology demos to refine technical art assets based on feedback and emerging trends.
  • Communicate technical decisions and project progress to stakeholders, advocating for high standards in technical art quality and innovation.

Minimum Qualifications

  • Currently pursuing a Bachelor's or Master's degree in Computer Science, Game Development, Digital Art, or a related field.
  • Portfolio showcasing technical art skills, including experience with scripting languages (e.g., Python, C#), 3D modeling software (e.g., Blender, Maya), and game engines (e.g., Unity, Unreal Engine).
  • Strong understanding of computer graphics principles, including 3D modeling, texturing, lighting, and rendering.
  • Experience with version control systems (e.g., Git) and agile development methodologies.
  • Must have work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment.

Preferred Qualifications

  • Experience in creating technical art for AR/VR experiences or interactive games.
  • Familiarity with physically-based rendering (PBR) and global illumination techniques.
  • Knowledge of shader programming languages (e.g., HLSL, GLSL) and experience with shader development.
  • Experience with Unity or Unreal Engine for game development, including knowledge of their respective scripting APIs.
  • Familiarity with machine learning and AI-powered tools for art creation and optimization.
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