
Anduril Industries
Technical Artist
Contract
On-site, Costa Mesa, CA
$122k–$216k
25 days ago
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About
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
- Convert and import CAD models into 3D modeling software, optimizing and refining them for use in our engine
- Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
- Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
- Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
- Troubleshoot technical issues related to asset performance and visual fidelity
- Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
- Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
- Proven experience as a Technical Artist or similar role within the game development industry
- Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
- Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
- Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
- Proficiency in asset optimization techniques for both performance and visual quality
- U.S. Person status is required as this position needs to access export controlled data
PREFERRED QUALIFICATIONS
- VR or AR development experience and the unique challenges presented by these platforms
- Basic understanding of the animation pipeline and rigging principles
- Knowledge of general military application and authenticity is a plus
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