ByteDance
Software Engineer Graduate (3D Graphics-PICO)
Full-time
On-site, San Jose, CA
$116k–$177k
18 days ago
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About
Founded in 2012, ByteDance's mission is to inspire creativity and enrich life. With a suite of more than a dozen products, including TikTok, Helo, and Resso, as well as platforms specific to the China market, including Toutiao, Douyin, and Xigua, ByteDance has made it easier and more fun for people to connect with, consume, and create content.
Why Join Us
Creation is the core of ByteDance's purpose. Our products are built to help imaginations thrive. This is doubly true of the teams that make our innovations possible. Together, we inspire creativity and enrich life - a mission we aim towards achieving every day.
To us, every challenge, no matter how ambiguous, is an opportunity; to learn, to innovate, and to grow as one team. Status quo? Never. Courage? Always. At ByteDance, we create together and grow together. That's how we drive impact - for ourselves, our company, and the users we serve. Join us.
We are looking for talented individuals to join our team in 2025. As a graduate, you will get unparalleled opportunities for you to kickstart your career, pursue bold ideas and explore limitless growth opportunities. Co-create a future driven by your inspiration with ByteDance.
About the Team
The XR Foundation team builds the core technologies to make the immersive XR experience possible. From runtime software to developer SDK and game engines, the team is responsible for creating and optimizing XR technologies vertically across the software stacks, empowering our developers to create the best XR applications.
Responsibilities:
- Develop PICO XR System Software;
- Develop innovative XR Graphics features;
- Work with PICO OS / XR Engine team on End-to-End optimization;
- Graphics and performance tool development;
- Organize research data, write technical reports, and publish research papers.
Qualifications
Minimum Qualifications:
- 3D Graphics rendering experience;
- Good understanding of modern mobile graphic pipeline;
- Good understanding of Vulkan or OpenGL;
- Strong C++ programming skills
- Experience with low level performance profiling and optimization.
Preferred Qualifications:
- Solid knowledge and experience in at least 2 of the following areas:
- Experience with AR/VR Applications
- Experience with OpenXR
- Experience with SDK development
- Experience with Neural Rendering / Computer Vision
- Experience with Native Android development,Familiar with JNI / Service / IPC
- Familiar with Qualcomm SOC and low level GPU profiling library
Please mention that you found this job through
XR Jobs Board—it helps us grow!