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Niantic

3D Artist (Character)

Full-time

Hybrid, Tokyo, Japan

Yesterday

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About

Responsibilities

  • Work with the engineering and game designer teams to create 3D characters.
  • Lead a team of internal and external 3D artists and manage the creative produced by the team.
  • As art director, you provide feedback on the project's creativity.
  • Collaborate with cross-functional team members and stakeholders to cultivate strong working relationships with project team members, including regular and reliable attendance and participation in meetings.

Qualifications

  • 3D character creation skills.
  • Experience in art direction of 3D characters.
  • Outstanding skills in DCC tools for 3D modeling (Maya, Zbrush, Substance painter, Photoshop).
  • Experience in managing tasks as a leader in a team of 3D artists.
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including asynchronous interactions with others.
  • Fluent in Japanese.

Plus If...

  • Experienced in creating 3D asset specifications.
  • Experienced in working with engineers to design DCC tools.
  • Experienced in working with engineers to build a development environment for 3D assets.
  • Experience in game development using Unity.
  • Scripting skills as a TA (C# or Python).
  • Shader coding skills.
  • Experience in creating character controllers.
  • Experience in creating character animations.
  • Experience in creating VFX.
  • As a concept artist, have experience in designing, drawing and painting characters and mood boards.
  • Experience with the following tools: Maya, Substance painter, Z Brush, Marvelous Designer, Unity, Photoshop, Perforce, Github or Gitlab, ShotGrid.
  • Houdini, Mac OS
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