
Niantic
3D Artist (Character)
Full-time
Hybrid, Tokyo, Japan
Yesterday
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About
Responsibilities
- Work with the engineering and game designer teams to create 3D characters.
- Lead a team of internal and external 3D artists and manage the creative produced by the team.
- As art director, you provide feedback on the project's creativity.
- Collaborate with cross-functional team members and stakeholders to cultivate strong working relationships with project team members, including regular and reliable attendance and participation in meetings.
Qualifications
- 3D character creation skills.
- Experience in art direction of 3D characters.
- Outstanding skills in DCC tools for 3D modeling (Maya, Zbrush, Substance painter, Photoshop).
- Experience in managing tasks as a leader in a team of 3D artists.
- Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
- Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including asynchronous interactions with others.
- Fluent in Japanese.
Plus If...
- Experienced in creating 3D asset specifications.
- Experienced in working with engineers to design DCC tools.
- Experienced in working with engineers to build a development environment for 3D assets.
- Experience in game development using Unity.
- Scripting skills as a TA (C# or Python).
- Shader coding skills.
- Experience in creating character controllers.
- Experience in creating character animations.
- Experience in creating VFX.
- As a concept artist, have experience in designing, drawing and painting characters and mood boards.
- Experience with the following tools: Maya, Substance painter, Z Brush, Marvelous Designer, Unity, Photoshop, Perforce, Github or Gitlab, ShotGrid.
- Houdini, Mac OS
Apply
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